/**
 * Copyright (c) 2024 Hunan OpenValley Digital Industry Development Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef OHOS_GPUIMAGECOLORMATRIXFILTER_H
#define OHOS_GPUIMAGECOLORMATRIXFILTER_H
#include "GPUImageFilter.h"
class GPUImageColorMatrixFilter : public GPUImageFilter {
public:
    static const std::string COLOR_MATRIX_FRAGMENT_SHADER;
    GPUImageColorMatrixFilter();
    GPUImageColorMatrixFilter(float intensityValue, float *matrix);
    ~GPUImageColorMatrixFilter();
    void onInit() override;
    void onInitialized() override;
    void setIntensity(const float intensityValue);
    void setColorMatrix(float *matrix);

protected:
    float intensity;
    float *colorMatrix = nullptr;
    int colorMatrixLocation;
    int intensityLocation;
};

#endif // OHOS_GPUIMAGECOLORMATRIXFILTER_H
